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Stay Close to Cart!

Blog Mon May 14

Update Day!
Blog Sat May 12

Boss Battles 1.2
Plugin Fri Apr 20

Rocket
Plugin Fri Mar 30

TF2Fix
Plugin Sun Mar 18

Welcome to MSTR
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Blog and Updates  /  Blog  /  Updates  /  Upcoming

Stay Close to Cart!
(Mon May 14 2012 @ 5:05 PM)

"Why are you addicted to SourceMod plugin-making, where is TF2 Sounds, and WHERE IS SKYBOX AND GARAGE KEYS 1.1???"

These questions are in your mind right now, because you just read them. They've also been asked to me by certain individuals. They are very good questions.

Allow me to not answer them and instead provide my daily routine:
bulletWake up
bulletEat
bulletWork on SourceMod plugins
bulletTest on my server
bulletSleep
bulletLucid dream, if lucky
bulletRepeat

When, you might be asking, will this be over? Well, TF2 hasn't gotten a huge update in the past while, meaning one is most likely on the way. (along with, hopefully, Meet the Pyro) Once that gets released, TF2Fix 1.3 will contain many many bugfixes for the glitches it's bound to have (sorry Valve, but I know you), KillIconsMod will receive a crapton of new kill icons, and hopefully by then Boss Battles will be fixed (if you've even played 1.2, you'd know it's quite a bit buggy) along with many other plugins released.

Then, I'll start to work on other stuff.

TL;DR: My priorities shift with every major TF2 update.

 

 

 

Update Day!
(Sat May 12 2012 @ 10:45 PM)

Yep, better get your booties, cause it's: UUUPDAAAATE DAAAAY!

And I'm really late when it comes to letting you guys know that it is. But, either way, the following plugins have been updated:

bulletTF2Fix (1.2.2)
bulletFake and Force (1.1)
bulletQuick Spectate (1.1)

The new TF2Fix boasts several new fixes, Quick Spectate now has adminmenu support, and, of course, Fake and Force has been reworked to use the new chat colours introduced in a recent TF2 update.

Yep, you heard right, Fake and Force is now somewhat useful. Enjoy!

 

 

Boss Battles 1.2!
(Fri Apr 20 2012 @ 2:00 PM)

FINALLY. Boss Battles 1.2 was just released and now I can get back to working on other stuff, namely TF2 Sounds more SourceMod plugins. Bah!

Well, I'll try to get more time into TF2 Sounds pretty soon. Until then, expect more plugins!

 

 

 

I'm a Rocket Man
(Fri Mar 30 2012 @ 1:00 PM)

Boss Battles 1.2 sure is taking a while. Why not get distracted with MSTR's newest plugin, Rocket?

That's right. With Rocket, you can slay players in a whole new way: by throwing them up into the air and making them go BOOM! Sound familiar? If so, perhaps you've used Evolve. This is basically a direct port of ev_rocket from Evolve to SourceMod. Enjoy!

 

 

 

I Already Fixed It!
(Sun Mar 18 2012 @ 1:12 PM)

How many bugs are in Team Fortress 2 right now? Both you and I know that you don't want to count 'em all, there's too many. Most of which, Valve likely knows about. Have they fixed them? Well...no. They're probably too busy working on Episode Three. Can you blame them?

But that's where this plugin comes in. This plugin--no, it doesn't blame them--it fixes what they haven't. Or, at least, whatever bugs I could get server-side.

It's called TF2Fix, and you can get it right now by clicking on that name it has. That's you, server owners. Just about all of you.

 

 

 

An Update
(Fri Mar 16 2012 @ 1:55 AM)

Just a quickie post to let you guys know that a) I am alive and b) I am not only playing TF2, in fact I haven't played it with anyone else since the day the video was posted.

TF2 Sounds won't be coming that soon, unfortunately. It's now the next project on my list--instead, two plugins have jumped in front of it and are now consuming 95% of my time each day.

Boss Battles 1.2 is coming soon. Very soon. Very, very soon. If you've been stalking me on Steam, you'd know that it'll have several new features like a damage tracker, new HUD, and, well, I won't spoil the rest.

And, like I said, another mystery plugin will be released soon. Current game plan: release said plugin on Sunday, open the {MSTR} Server and publicly test Boss Battles 1.2 on Monday or Tuesday. Stay tuned!

 

 

 

Less Coding, More Fighting!
(Fri Mar 9 2012 @ 2:03 PM)

After too much delay, the next VS Saxton Hale Mode video from XP is out! Watch it here, or below:

 

 

 

 

New Instruments!
(Fri Feb 17 2012 @ 3:09 PM)

Don't you hate when people give free stuff to you?

Well then you're a weirdo, kid. Everyone else is over at mstr.ca/instruments enjoying two new spontaneous instrument additions. Both free, of course. Just how you hate it. What's wrong with you?

 

 

 

I Own The Place
(Thu Feb 16 2012 @ 6:59 PM)

XP (the crazy guy typing this sentence) now has his own website, conveniently given an identical domain name to his alias.

This new site will be the new home of all things XP (not MSTR) and I may, perhaps, start personal-blogging there about random crap. Or not.

TL;DR All personal stuff has been moved to here. Enjoy!

 

 

 

 

[Update] KillIconsMod 280
(Thu Feb 16 2012 @ 2:35 PM)

KillIconsMod, the pack of improved kill icons for Team Fortress 2, has been updated to version 280. This new version is compatible with the latest version of the game includes even more friggin' icons:

bulletThe Shotgun and Pistol icons now show you which class made the kill!
bulletFlare Gun icon added--has orange trail behind the flare
bulletChanged icons:
bulletRocket Launcher
bulletMinigun
bulletIron Curtain
bulletScottish Resistance
bulletTrain
bulletTelefrag
bulletMore mod support:
bulletKrakatoa (Flare Gun/Detonator)
bulletDepraved Defacer (Kukri)
bulletCompensator (Sniper Rifle)
bulletLever Rifle icon is smaller, looks more like Scattergun icon

 

 

 

What Was That?
(Sun Feb 12 2012 @ 11:02 AM)

It was probably the sound of someone using MSTR's first iOS app, TF2 Sounds! Or, it could have been the sound of everyone being confused by the previous blog post.

Either way, TF2 Sounds is a new iPhone/iPod touch/iPad app that will be available soon. In a nutshell, it lets you play pretty much any sound from TF2! Perfect for the ultimate TF2 fan who wants to take voices, weapon sounds, game sounds, etc. on the go. Have some screengrabs! (Although please note that the final product may differ)

Here's the class selection screen. Pick your favourite class, and you're good to go!

 

So let's say I pick the Scout, since dat baseball-lovin bonk-man is my favourite class. Or not. Maybe I pressed Random. Either way, I then have tons of sound types at my disposal: Commands, Responses, Taunts (sounds that his taunts make), and Weapons (sounds that his weapons make).

Here's the Scout's Commands. I'm given a menu with four different pages of 7/8 commands, that act just like if I used the Z/X/C buttons in TF2. That More button shows you situational voice commands, such as "<class> is a Spy" and "Melee Dare".

 

Here's another page: Taunts, this time from the Soldier (Soldier taunts). It's a list of every taunt he has (that makes a sound) and lets you play sounds from them. This includes both vocal responses and sound effects that the taunt makes. Boo-yah!

 

But wait. What was that "More" button in the first screenshot, on the chalkboard? Surely it can't access another nine classes.

Well, oddly enough, it can! Pressing the "More" button does exactly what I just said it does: gives you nine more classes, each with another bunch of responses. Who are the mystery nine? See if you can guess before they are revealed! As a pro-hint, here's one for now:

 

The remaining eight could be anyone...canon or not...or even actual characters or not. What if some of them are lists of sound effects? Then again, there are lots of characters in the TF2 world, and we wanted to fit as many into this secondary class list as possible.

But for now, that's TF2 Sounds. When will it be released? Before the iPad 3 keynote, likely, so near the end of this month. And hopefully, Meet the Pyro will be out by then as well (although it's doubtful, sadly)

Am I working on anything else? No. Sorry, Skybox/Garage Keys/Boss Battles fans. I'll be with you in a bit--just please be happy that I've finally learned Xcode and am actually working really hard to get something on it done.

Last question...will the app be free?

You bet your ass it will be free. And in return, you get two asses, because it is, and I don't know how betting works.

Seriously though, if I made a paid soundboard of a free game, I think that'd be pretty stupid of me. COUGHCOUGHCOUGH. Man, I really hate that cold I have.

Not only that but they aren't my sounds, they're Valve's. I don't have any right to make money off them, so I won't. Not only that, but I think apps should be free, anyway. So, this one, and all future MSTR iOS apps, will be free, just like their Windows counterparts.

Now, if you'll excuse me, I have to go now. My app needs me.

 

 

 

 

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